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attribute clash造句

例句與造句

  1. In many programs this limitation was evident as attribute clash.
  2. The game suffers from considerable attribute clash.
  3. Because of the constraints mentioned above, converting a photograph often results in attribute clash.
  4. No display modes have cell attribute clashes.
  5. It is notable for Priestley's large, colourful graphics which, on the Spectrum, avoid attribute clash problems.
  6. It's difficult to find attribute clash in a sentence. 用attribute clash造句挺難的
  7. The ZX Spectrum attribute clash problem is also widely visible through the game, whereas in the Amstrad CPC it does not occur.
  8. In addition MSX1 could use sprites which were not bound to any attribute clash problems ( although MSX 1 sprites did have their own limitations ).
  9. Daytime is beginning in the indicator at the bottom right . " Knight Lore "'s gameplay area is depicted in monochrome to avoid attribute clash.
  10. Attributes were used by a variety of other computers and consoles, including the Commodore 64, the MSX and sprites and scrolling, attribute clash could be avoided.
  11. As with its predecessor, the Stamper brothers developed the game in monochrome to avoid visual overlay and attribute clash, as it was a common processing limitation in early 8-bit consoles.
  12. Many games used this method with smooth pixel-by-pixel scrolling, but the attribute clash as elements of one character block were " passed " to the next were clearly visible.
  13. Filmation introduced " masked a single colour that changes between rooms so as to avoid attribute clash, a computing limitation wherein an object's colour interfered with those of others in close proximity.
  14. In 1985, " Crash " compared " Knight Lore " stylistically to the 1984 " flicker and attribute clash, and how the game's novel eight-way direction scheme suited the 3D space.
  15. In 1994 programmer Igor Maznitsa developed a multi-CPU concept platform " ZX-Poly " based on ZX-Spectrum-128, the platform allows to avoid attribute clash and even colourise many old games without changes in executable code.
  16. No mainstream developers were able to find a suitable all-round fix for the attribute clash problem, instead preferring to use the monochrome graphics method when fast, clear graphics were needed, and full-colour graphics when the situation permitted.
  17. 更多例句:  下一頁

相鄰詞匯

  1. "attribute block"造句
  2. "attribute buffer"造句
  3. "attribute byte"造句
  4. "attribute certificate"造句
  5. "attribute character"造句
  6. "attribute class"造句
  7. "attribute classes"造句
  8. "attribute code"造句
  9. "attribute comparison"造句
  10. "attribute condition"造句
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